Top 10k strings from 16-48 Magazine - Issue 10 (1984)(16-48 Tape Magazine)(Side A).tzx
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6 "10")="r": 5 LET THE TAPE RUN 5 GGGGGGGGGGGGGGGGGGGGGGGGGGGGG 4 B.C.THORNE APRIL 1983*S\ 4 16/48 script 4 ((prog+474 4 16/48 Magazine Ltd. *6\$: 3 z$="11cc0202"+ 3 STOP THE TAPE 3 ?8888888888888888888888888888888 3 ;"Jimpix#7 3 ;" ": 3 9999999999 2 z$="11080202CHAPTER 1": 2 z$="10030203STOP THE TAPE": 2 z$="09020203STOP THE TAPE": 2 z$="06070103MACHINE CODE TUTOR": 2 z$="0310020216/48": 2 hGhhhGhhhGhhh 2 a$="SPACE": 2 a$="PLASTIC": 2 a$="DOME": 2 RUN THE TAPE 2 PRESS ANY KEY 2 Magnetic Magazines Ltd.*6\$: 2 A$="METAL": 2 @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@@ 2 @@@@@@@@@@@@@@@ 2 ;"tutor1.2": 2 ;"tutor1.1": 2 ;"Your time was ";t;" seconds." 2 ;"Press 'c' to continue." 2 ;"Keep the tape running": 2 ;"16/48TITLE": 2 -f;" PRESS ANY KEY TO START ": 2 "Advent#7" 2 "14")=" ": 2 1 z$="19010102free from cheese sandwiches~": 1 z$="17250201th": 1 z$="17040302JULY 12": 1 z$="17010102my ear lobe has been completely": 1 z$="16020305THANKYOU!": 1 z$="15030204Stop the tape": 1 z$="15010102Paynes Patent Staple Remover": 1 z$="15000205FROM OUR SPONSOR": 1 z$="15000203L loads part 2.": 1 z$="14110202PART 2": 1 z$="14110202PART 1": 1 z$="13010102~Since I discovered Professor": 1 z$="12040201ONLY `139.95": 1 z$="12010310ManicMiner": 1 z$="12000103You do? Then you need...": 1 z$="12000102cheese sandwich to your earlobe.": 1 z$="11011011NOW": 1 z$="10120301OF": 1 z$="10100205A WORD": 1 z$="1004030310000001": 1 z$="10040203RUN THE TAPE": 1 z$="10030203RUN THE TAPE": 1 z$="10020203STOP THE TAPE": 1 z$="10020203RUN THE TAPE": 1 z$="10010512CEDRIC": 1 z$="10000203LET THE TAPE RUN": 1 z$="10000102knee bright yellow and staple a": 1 z$="09230304YOU": 1 z$="09020305Satellite": 1 z$="09020102WHAT IS MACHINE CODE?": 1 z$="09000304BROUGHT": 1 z$="08030203ONE YEAR UP": 1 z$="08030201WISH THEY HAD": 1 z$="08020204STAPLE REMOVER": 1 z$="08010607Hi": 1 z$="08010102Before starting paint your left": 1 z$="07cc0202"+ 1 z$="07020203SINCLAIR NEWS": 1 z$="07020202B": 1 z$="07010202NEW FEE SYSTEM": 1 z$="06040302WINNERS": 1 z$="06020404SNOWMAN": 1 z$="06010304ADVENTURES": 1 z$="05080202IMPORTANT": 1 z$="05060205AND FINALLY": 1 z$="05000419SPECTRUM": 1 z$="05000203R to read again,": 1 z$="05000103pain of the ear lobe?????": 1 z$="04200102SCHEMATIC": 1 z$="04100204PATENT": 1 z$="04060302FURTHER": 1 z$="04030207INVISIBLE MAN": 1 z$="04020513CEDRIC": 1 z$="04010304PEOPLE WHO": 1 z$="04000404Way home": 1 z$="03cc0202"+ 1 z$="03030303HIS MATCH": 1 z$="03020204 TIME MACHINE": 1 z$="03020202A": 1 z$="02110302THE": 1 z$="02020402LIFE OF": 1 z$="02010304ABOMINABLE": 1 z$="02000103Do you suffer from excruciating": 1 z$="01200102SPECTRUM": 1 z$="01060301PRESENT": 1 z$="01060102WHAT'S IT ALL ABOUT?": 1 z$="01040303The long": 1 z$="01020202CEDRIC AND THE": 1 z$="01000806YOUR": 1 z$="01000202CEDRIC MEETS THE": 1 z$="00120401WE": 1 z$="00050203CEDRIC MEETS": 1 z$="00040304FROM THE": 1 z$="00040202A DAY IN THE": 1 z$="00040102WHAT'S IT ALL ABOUT?": 1 z$="00040102ONE & TWO BYTE OPERATIONS": 1 z$="00020305EDITORIAL": 1 z$="00020102WHAT SHOULD I ALREADY KNOW?": 1 z$="00011011AND": 1 z$="0000060516 48": 1 z$="00000204PROFESSOR PAYNES": 1 z$="00000202CEDRIC MEETS THE": 1 y$;"the following;": 1 y$;"nothing to help you.": 1 y$;"a room beneath you": 1 y$;"a notice."'"It says ~Museum closed due to the emergency~": 1 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx 1 x i "% 1 v$="Very good" 1 v$="Very bad" 1 v$="Pathetic" 1 v$="Not bad" 1 v$="Fantastic" 1 udg 1 type GOTO GO 1 tutor1.2 1 tutor1.1 1 t$="The story is a familiar one of<sword and sorcery, good against<evil. As you may have guessed<you play the good guys <(the Free) and your Spectrum<the bad (Doomdark the Witchking<and his evil hordes). At the<start of play you command the<action of the four central<characters, Luxor the Moon<prince,Morkin son of Luxor,<Corleth the Fey (a good witch)<and Rothron the wise.": 1 t$="Mike Singlton-the creater of<Lords of Midnight-has done a<wonderful job of game design<and programming. This is a new<concept in computer games and<I am thankful that it is just<one of a planned trilogy. There<was a competition for the first<person to finish, alas it has<been won (Yaz missed it by a<week-Ed). As Valhalla won a<non-arcade game of the year<award, Lords of Midnight<deserves game of the decade.": 1 t$="During play you may recruit<many other characters and, as<long as Luxor remains alive,<see through their eyes,<contolling them and their<armies. There are two ways of<defeating Doomdark. Amass<armies of the Free and play a<stratagy game, or send Morkin<alone on a quest to find the<Ice crown-source of Doomdark's<evil power-and play an<adventure style game": 1 t$="Beyond describe Lords Of<Midnight not as an adventure<nor simply a war game, but<something completly new, an<'EPIC. As there are<30+ main characters,<4000 locations,<32000 panaramic views<(like this one)<and a supporting cast of<hundreds of thousands, epic<seems most fitting.'": 1 t$="All commands are single key<entries chosen from the overlay<or from menus. This isn't as<distracting or as limiting as<it seems, the whole game<is rich in atmosphere.": 1 t$=" LORDS OF MIDNIGHT 48K< < < < < <AVAILABLE FROM< BEYOND< COMPETITION HOUSE,< FARNDON ROAD,< MARKET HARBOROUGH< LEICESTERSHIRE LE19 9NR.< <PRICE `9.95": 1 rev1 = 1 print numbers 1 o,o;" PRESS ANY KEY " 1 n$(n)=n$(n-1 1 m$="You drop the ": 1 loads."''"The competition in issue 11 willbe about all the sneakky arcade game references in the LONG WAY HOME graphics. So keep your eyesopen." 1 letter 1 l,c;t$(f): 1 k$="567890" 1 h(n)=h(n-1 1 edit 1 details of your game so that you can RUN the game again from that point." 1 cli)+("up " 1 cli)+("down " 1 clI)+("South " 1 clI)+("East " 1 advintro#7x 1 a$="WEST": 1 a$="SOUTH": 1 a$="NORTH": 1 a$="METAL": 1 a$="MEMORY": 1 a$="HELP": 1 a$="EAST": 1 a$="DOWN": 1 a$="DOWN"): 1 a$="CLOSE" 1 a$="BUGGY": 1 ^xxxxxxxxxyxxxxxxxxxxxxxxxxxxxxxx111111111yxxxxxxxxxxxxxxxxxxxxxx111111111XXXXXXXXXXXXXXXXXXXXXXX111111111XXXXXXXXXXXXXXXXppppppp111111111XXXXXXXXXXXXXXXXphppppp111111111XXXXXXXXXXXXXXXXpppppPP111111111XXXXXXXXXXXXXXXXpppppPP111111111XXXXXXXXXXXXXXXXpppppPP111111111XXXXXXXXXXXXXXXXppppppp111111111XXXXXXXXXXXXXXXXppppppp111111111XXX\\XXXXXXXXXXXppppppp111111111XXXXXXXXXXXXXXXXXXXXXXp111111111XXXPPPPPPPPPPPPPPPPPPPP111111111 1 ^;;8888888888888888888888888888;; 1 ^888888?????8?8888888888888888888 1 ^88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888889 1 ^8888888888888888888888888888888888888888888888888888888888888888888 001100 1 YSad 1 Y$="You see ": 1 Y$;"a ";C$ 1 XOR means EXCLUSIVE OR. Each BIT will be set if either A OR B, but NOT BOTH had that bit set.": 1 Well done player 1 WGGDWGGDWGGDWGGDWGGDWGGDWGGDWGGDWGGCGGGCGGGCGGGCGGGCGGGCGGGCGGGCGGGEGGGEGGGEGGGEGGGEGGGEGGGEGGGEGOGGGOGGGOGGGOGGGOGGGOGGGOGGGOGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 1 VERDICT: ";v$ 1 Try decrementing past 0 to see negative numbers.": 1 This can be used to multiply by two.": 1 TIME NAME VERDICT 1 T$="gggg m4s ": 1 SUBTRACT B from A and put the result in A. If the result is negative then the carry flag will be set.": 1 START TAPE 1 SPECCY 1 SHIFT RIGHT moves each BIT one place to the right with BIT 0 going to the carry and BIT 7 is reset. This is effectively dividing by two.": 1 SHIFT LEFT moves each BIT one place to the left. BIT 7 goes into the carry flag and BIT 0 is reset. 1 Routine for each letter 1 Rewind & play tape ( 1 Replay tape to 1 ROTATE RIGHT moves each BIT one place to the right with BIT 0 moving around to BIT 7 and also branching to the carry flag. (There is an alternative with the carry flag moving to BIT 7.)": 1 ROTATE LEFT moves each BIT one place to the left with BIT 7 moving round to BIT 0 and also branching into the carry flag. (There is an alternative with the carry flag moving to bit 0.)": 1 Program BARRY THORNE 1 Press any key to continue. 1 P`W`V`U`T`S`R`Q`P@W@V@U@T@S@R@Q@P W V U T S R Q P 1 PPPPPPPPPPPPPPPPPPPP111111111 1 OR is a logical operation. EACH BIT will be set if either A OR Bhad that bit set.": 1 OPERATIONS 1 OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOONNNNNNOOOOOOOOOOOOOOOOOOJJJJJJOOOMMOMMMMMMOMMOMMMOOOOOOOJbbJJJOOMMMMMMOMMOMMMMMMMMMOOOOOJbbJrJOOMMMMMMMOMMMMOMMOMMMOOOOOJbbJrJOOMMMMMMOMMOMMMMMMMMMOOOOOJJJrJJOOOOOOOOOOOOOOOOOOOOOOOOOOOJJrJOOOOOOOOOOOOOOOOOOOOOOOOOOOOOJJOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOGGGOGGGOGGGOGGGOGGGOGGGOGGGOGGGGG 1 NEGATE subtracts the byte from 0, or if you prefer, from 256. Negating anything but zero will set the carry flag.": 1 NB. if it doesn't 1 N=N+(T$(M)="g"): 1 Mrs S Spence of Northampton. 1 Mr. Ace The coolMacho SupermanFred r 1 Manual p217) has allthe necessary background." 1 M$="You take the ": 1 London W4 4PH. 1 LOAD NEXT PROGRAM 1 L2??07777H 1 KXXXXXXXXXXXXXXXXXXXXXXXXK 1 Jimpix#7 1 Incrementing 255 will produce 0.(255 is often treated as -1.)": 1 In order to break out of the game to load side 2 of 16/48, Press CAPSHIFT 6 ,Type LOAD"""" "'"ENTER, and play side 2. 1 INCREMENT A means add 1. 1 I ""HYPERBOWL""" 1 H`O`N`M`L`K`J`I`H@O@N@M@L@K@J@I@H O N M L K J I H 1 H ""comp10"" 1 Graphics JIM DANN 1 GZAP m 1 GGGGGGGGGGGGGGGGG@GGBrrtLHHHG 1 GGCCGGGGG@GGGGGGGGGGG 1 G ""header"" 1 FFFFFFFFFFFFG 1 F ""cards"" 1 EXTEND DATA BUS 1 EXTEND ADDRESS BUS 1 E ""colour"" 1 DRAW MEMORY 1 DRAW DATA BUS 1 DRAW CURRENT STATE 1 DRAW CONTROL BUS 1 DRAW ADDRESS BUS 1 DECREMENT means subtract 1. 1 D E Markl of Stockton 1 D Boon of Shrewsbury 1 D ""WARI"" 1 Created with Ramsoft MakeTZX 1 CXXXXXXXX[[XXXXXXXXXXXXXXXXXXXXC_XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX 1 COWBOY 4 1 COPYING RESULT TO A 1 COMPLIMENT means changing over all the BITS. ALL 0's become 1'sand vice versa. 1 COMPLIMENT followed by incrementhas the same effect as NEGATE.": 1 COMPARE B means subtract B from A, but then leave A as it was and just leave the carry and zero flags to show whether the result was negative or zero.": 1 C ""rev2"" 1 Bit 7 6 5 4 3 2 1 0 1 B><B <<<|~< 1 B ""boxes"" 1 Advent#7 1 AND is a logical operation. EachBIT of the result will be set ifboth A AND B had that bit set": 1 ADDRESS BUS 1 ADD B means add B to A and put the result in A. If the result is over 255 the carry is set.": 1 AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAGGGGGGGGGAGGGGGGGGAGGGGAGGGGAAGAGGGGAGGGGGGGGAGGGGGGGGGAAAAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGADDDDDADDDDDDADDDDDDAAAAAAAAAAAGADDDDDDDDADDDDADDDDDDAAAAAAAAAAGADDDDDADDDDDDAAAAAAAAAAAAAAAAAAGADDDDDDDDDFFFFFFFFFFFFFFFFFFFFAGADDDDDDFFFFFFFFFFFFFFFFFFFFFFFFGADDDDDAAAAAAAAAAAAAAAAAAAAAAAFFGADDDDDDAAAAAAAAAAAAAAAAAAAAAAFFGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAFGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGACCCCCCCCAAAAAAAAAAAAAAAAAAAAAAGACCCCCCCAAAAAAAAAAAAAAAAAAAAAAAGACCCCCCAAAAAAAAAAAAAAAAAAAAAAAAGACCCCCCCCCAAAAAAAABBBBBBBFFFFFFGACCCCCCCCAAABBBBBBByyyyyBFFFFFFGAAAAAAAAAAAABBBBBBBBBBAABFFFFFFGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAG 1 A$="ROPE": 1 A$="DRIVE" 1 A$="BADGE": 1 A$=" WE INTERUPT THIS PROGRAM TO BRING YOU A SHORT COMMERCIAL BREAK. WE'RE NOT ALLOWED TO TELL YOU ANYTHING ABOUT YOUR SPECTRUM SO HERE'S A PICTURE OF YOUR SPECTRUM - BEST ON PAPER" 1 A ""16/48D&G10"" 1 @`G`F`E`D`C`B`A`@@G@F@E@D@C@B@A@@ G F E D C B A @ 1 @@@@@@@@@@ 1 ;,,"Time:0"; 1 ;'"Play the tape containing your previous game": 1 ;"tutor1.2" 1 ;"tutor1.1" 1 ;"that the"; 1 ;"snowman is"; 1 ;"letter": 1 ;"abominable" 1 ;"Zaps:3"; 1 ;"You have failed in your mission." 1 ;"You have completed your mission." 1 ;"You have attained one of today's best times." 1 ;"YOUR SPECTRUM MAGAZINE" 1 ;"We are starting a new system of payments for reader's programs. We felt that the fixed rate was not very fair on the increasing number of highly skilled contrib-utors. It also inhibited public-ation of some very nice little programs."''"We will now pay between `20 and 1 ;"Two quick points for new readers(or reminders for old ones)."''"To save programs to microdrive you can usually GOTO 9999."'"It may be necessary to do this just after or just before any 1 ;"To turn the speaker on the CPU would have to select WRITE and input/output on the control bus.Put the speaker port address on the address bus and then a high voltage on the fourth line of the data bus.":: 1 ;"This program will enable you to see the sort of operations whichthe Z80 can perform on one or two bytes."''"Try out all the operations with a selection of numbers until youfeel that you understand them."''"When you have a grasp of these essential operations you will be ready for chapter 2 and a look at how to program the Z80." 1 ;"This month we are responding to popular demand with another scramble competition. Lots of you have said how much you enjoythem even if you cannot solve them or you don't enter a tape."''"This month there are TEN copies of ""LORDS OF MIDNIGHT"" to win." 1 ;"This is the first of a series of programs designed to help Spectrum users to learn the mysteries and wonders of machinecode programming.": 1 ;"The system is now ready to work.E.g. to put a dot in the top left corner of the screen the CPU will use the control bus to select memory and WRITE and thenplace 16384 on the ADDRESS BUS and 10000000 on the DATA BUS."'"(In BASIC, POKE 16384,128)": 1 ;"The long way home" 1 ;"The issue 7 scramble competitionproved rather more difficult than the issue 4 version."'"We received a largish boxful of tapes and the following 5 were drawn as `20 winners."'" 1 ;"The Z80 is an 8 BIT processor. This means that it handles one 8 bit BYTE at a time. It READS its data from the voltages on 8 parallel wires called the DATABUS.": 1 ;"The ULA also uses the DATA BUS": 1 ;"The CPU can only communicate with something which behaves like memory."'"The Uncommitted Logic Array(ULA)is Sinclair's device for making external devices look like just another bank of memory.": 1 ;"TAPE 10 OCTOBER 84 SIDE 1 " 1 ;"Start the tape": 1 ;"Sinclair have announced that 16Kmachines will no longer be builtfor the home market."''"16/48 will be responding to the overwhelming majority of 48K users by some changes in format in the coming months. (Our next serialised adventure will be unlikely to fit in 16K.)" 1 ;"Sinclair are also launching an Expansion System of microdrive, TAsWORDII, MASTERFILE,ANT ATTACKand GAMES DESIGNER at 5p change out of `100. (Almost makes up for the `20 increase in the price of Interface 1 since it was mail order only!)" 1 ;"Send letters, problems, ideas, subscriptions or orders for back issues to"'" 1 ;"START THE TAPE"' 1 ;"SIDE 1 LOADING" 1 ;"Press any key to restart": 1 ;"Part 7": 1 ;"PRESS ANY KEY" 1 ;"PRESS ANY KEY TO CONTINUE" 1 ;"PRESS ANY KEY ( 1 ;"PRESS A KEY ( 1 ;"PRESS <PLAY> ON TAPE" 1 ;"N.B. HYPERBOWL is not chained. Reset the machine after comp10 and LOAD""""." 1 ;"Most of the time it will WRITE or READ bytes of data to or frommemory."'"The memory can hold up to 65536 bytes so the CPU must be able tospecify the address of the byte it wishes to write to or read. 16 BITS are needed to make all binary numbers from 0 to 65535 so the Z80 puts the appropriate voltages onto the 16 lines of the ADDRESS BUS.": 1 ;"M/code programs talk directly tothe Central Processor Unit (CPU)of the computer. In the Spectrumthis is the famous Z80 chip."''"To understand M/code we need to see how the Z80 fits into the Spectrum. That's what this part is all about." 1 ;"Let the tape run to the end of side one (16K machines will not LOAD the machine code part)."'"If you save the game it may"'"only LOAD after CLEAR 32766": 1 ;"It's time to thank all of our readers for helping to make 16/48 Britain's No 1 cassette magazine." 1 ;"If this represented a number (itmight represent a dot pattern onthe screen) then it would be-"''"2^7+2^0 = 128+1 = 129" 1 ;"Finally, the CONTROL BUS is usedby the CPU to announce when it is READing or WRITing and whether it is selecting memory or input/output via the ULA."'"The ULA also uses uses the buses50 times per second to read the memory and update the TV signal.": 1 ;"Externally, the CPU just sends and receives bytes of data."'"Inside the CPU, operations can be performed on this data."''"Part 2 will demonstrate the sortof things that the Z80 can do with one or two bytes of data.": 1 ;"EXTRA COMMANDS FOR 48K'ers" 1 ;"Don't worry about the silence between loading the program & machine code" 1 ;"Coo,is"; 1 ;"Congratulations !"; 1 ;"COWBOY": 1 ;"Best:";h(1 1 ;"Appendix E ( 1 ;"And the ADDRESS BUS ": 1 ;"Advent#7": 1 ;"Advent#7" 1 ;"16/48TITLE" 1 ;"""tutor1.2"""''"Part 2 gives you a chance to see how the Z80 can manipulate one or two bytes of data.": 1 ;"""rev2"""''"We review 5 current games in our new format, fast review section. Don't bother to stop the tape, just let in run right through.": 1 ;"""rev1"""''"Yaz has been wandering around in'Doomdark' to bring you news of 'LORDS OF MIDNIGHT'." : 1 ;"""letter"""''"Taking up the theme of an"'"earlier correspondent, Mr P"'"Brassington has sent us some"'"further adventures in the life of Cedric."''"We apologise to Mr Brassington for missing out the letter part of his tape and just nicking thefunny bit. We hope `20 will healthe wound.": 1 ;"""header"""''"A tape header reading program by Phil Wood. Easy to use and anessential utility for anyone who ever forgets what they have saved.": 1 ;"""edit"""''"This month we announce our issue7 competition winners and a few"'"minor changes.": 1 ;"""comp10"""''"Yet another chance to get your name in BYTES and your tape recorder filled with goodies."'"This time we have 10 copies of 'Lords of Midnight' waiting to be won."''"This program only just squeezes into 16K so you will have to reset (switch off for a moment is the easiest way) and then LOAD"""" to load HYPERBOWL.": 1 ;"""colour"""''"David Trebilcock has come up with a guide to squeezing 336 colours from the Spectrum."''"What do you mean you've only gota black & white tv?!": 1 ;"""cards"""''"R J Whetlor has come up trumps with this m/code card game with irresistable prizes.": 1 ;"""boxes"""''"'SHUT THE BOXES'. C Gardner sentin this highly absorbing number game.": 1 ;"""YSad"""''"Something to with paper."'"(What's paper? Ed.)": 1 ;"""WARI"""''"Dave Day has produced a highly playable implementation of this ancient game.": 1 ;"""TUTOR1.1"""''"Chapter 1, Part 1 of our new series on machine code."''"This part is about the Spectrum architecture." : 1 ;"""HYPERBOWL"""''"We had to put Graham Hutton's 15 screen machine code wonder game at the end of the tape. He forgot to include a routine to let you quit!": 1 ;"""GZAP"""''"Grid Zapper. Alistair Meachin's great surround game.": 1 ;"""COWBOY"""''"Ian Brandon's 'COWBOY SHOOT OUT'is a machine code game for two players."''"It might be a good idea to call someone over now.": 1 ;"""Advintro#7"""''" THE LONG WAY HOME"''"Almost home. SATELLITE is the"'"penultimate episode of what mustnow be one of the biggest "'"adventures ever put on a micro."''"Don't forget to look out for"'"those arcade game references forthe competiton.": 1 ;"""16/48D&G10"""''" ""OF DUNGEONS AND GREEN MEN"""'''"This month Baz features help forchapters 4, 5 & 6 of the LONG WAY HOME.": 1 ;" Enter your name using no more than eight characters." 1 ;" EVERY MONTH-ONLY 85P " 1 ;" 16/48 OCTOBER 84 TAPE 10 " 1 ;" 4 - Continue with magazine." 1 ;" 3 - Redefine keys."; 1 ;" 2 - Play without trees."; 1 ;" 1 - Play with trees."; 1 ;" Another game (y/n) ? " 1 ;" RUN THE TAPE ": 1 ;" " 1 ;" ": 1 ;" ": 1 ;" ": 1 8;888888888888888888888888;8 1 88????????88888888888888 1 8888????????8888888888888888 1 88888888888888888888888888888888?8888888888888888888888888888888 1 88888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888888?8888888888888888888888888888888 1 8888888888888888888888888888 1 8888888888888888888888 1 88888888888888888888 1 6 2 !`!' (6 2 1 222222((((,,,,,((((((((*22222222222222((((((,,,((((((((*222222 1 222222((((((4((((((((((*22222222222222((((((4((((000000222 1 220000004000000000022222222222222200000040000000000222222222222222000000000000000000000002220000000000000000000000000000022200000000000000000000000000000222000000000000000000000000000002220000000000000000000000000000022200000000000000000000000000000222000000000000000000000000000000000000000000000000000000000000000000000000000000000666666666666666666666666666666660000000000000000000000000000000000000000000000000000000000000000 1 2((((,,,,,((((((((*222222 1 2 ` 1 16/48TITLE~ 1 16/48LOAD1 1 16/48 magazine, 1 16/48 bigprint Tape 02 1 10 Barley Mow Passage, 1 1 1 ,,"Left -",,"Down -",,"Up -",,"Right-",,"Jump -",,"Zap -" 1 **************** 1 )="The cool": 1 )="Superman": 1 )="Mr. Ace": 1 )="Macho": 1 );a$;",";: 1 (((((((((((((((((((((((((((((((((((((((((((((((((((((((((,(((((((((((((((((((((((((((((((,,,,,((((((((***************((((,,,,,((((((((*22222222222222((((,,,,,((((((((*2 1 ''"Do you want a print out of theseinstructions ? (y/n)" 1 ''"48K'ers still get hi-res instantgraphics, but note, there are a few more commands." 1 '"SAVE to Tape or Microdrive"'"(t 1 '"More about BYTES in part 2. Now let's look at how the Z80 fits into the Spectrum." 1 '"Just remember that in an 8 Bit BYTE, Bit 7 is the Most Signifi-cant Bit (msb) and BIT 0 is the Least Significant Bit (lsb)." 1 '"It can also WRITE data onto the bus by connecting a high or low voltage to each line. Externallyit can do very little else.": 1 '"If you get stuck, EXAMINE"'"everything mentioned by the"'"computer, or, type HELP." 1 '"Do you want to read these again?"'"(y/n)" 1 '"Do you want to load a previous game ?" 1 '" 1 ""COWBOY"" 1 #p;'"Use short sentences where"'"possible."' 1 #p;"WHAT CAN I SEE - This reminds you of where visible exits are"'("and shows you a picture." 1 #p;"SAVE GAME - This will SAVE & 1 #p''"Welcome back..."'"Last month you escaped (I hope) from a deserted space colony."'"The year was 4816, the year in which the game started. This means that you are NEARLY home !" 1 #p''"This month you materialize in a detention dome of a well known satellite."''"You have got to find your way"'"out into the next (final)"'"episode." 1 #p''"Regular adventurers may notice that the format has changed"'"slightly this month, so don't forget to read the instructions." 1 #p'"You tell the computer what you want to do by typing in ENGLISH.(Then pressing enter)" 1 #p'"Some corridors in the game are curved, so if you leave a"'"location by going west you may not be able to get back by goingeast." 1 #p'"N = GO NORTH"'"S =GO SOUTH ...etc"'"INSTRUCTIONS - gives you these instructions again."'"H = HELP"'"I = INVENTORY (What have I got.)"'"V = VIEW (What can I see.)" 1 #p'"HELP - The computer may give youadvice."' 1 #p'"GO NORTH, SOUTH, EAST...etc."'"EXAMINE THE ..."'"TAKE THE ..."'"GET THE..."'"DROP THE ..."'"WHAT HAVE I GOT WITH ME ?" 1 #p'"Don't forget to draw a map"'"wherever you go."'"To help you with this it is"'"worth dropping objects so that you know where you are when you find them again." 1 #p'"Certain single words can be usedas commands. These are:" 1 #p'"Being captured is not always theend of the game." 1 #p'"Avoid giving more than one"'"instrucion per sentence." 1 "tutor1.2" 1 "tutor1.1" 1 "rewind & play": 1 "advintro#7" 1 "advent7/48" 1 "You see a ladder going to the shuttle": 1 "You need the spade HERE !"'"You are stuck, you slowly"'"suffocate.": 1 "You materialize."'': 1 "You have..": 1 "You find a thin layer of metal": 1 "You drive EAST": 1 "You do not have it.": 1 "You cannot, nothing happens.": 1 "You cannot go ";a$: 1 "You cannot PILOT the shuttle"'"without help.": 1 "You can't drive it with the door closed": 1 "You can drive": 1 "You are on the surface of the"'"moon": 1 "You are on the moon.To the east there is a door in the surface to the south there is a moon shuttle.": 1 "You are in the control room."'y$;"the captain's identity"'"badge.": 1 "You are in a very large Museum. You can see where man first set foot in the moon. The area has arope around it.": 1 "You are in a transparent dome. The FLOOR is sandy. There are noexits visible.": 1 "You are in a large room."'("A maintenance robot mends the roof & goes away" 1 "You are in a large airlock"'y$;"a moon buggy."'"There are two sets of doors one plastic the other metal.": 1 "You are in a Transparent viewingdome.": 1 "You are carrying too much.": 1 "You are at a junction between corridors": 1 "Where ?": 1 "What are you going to do ?"'" 1 "Use one of the following words in your sentences;"'': 1 "Try examining things": 1 "There is a plastic door to the east."'("The door is closed" 1 "There are exits visible;"'("North " 1 "The robot pilot appears. It says~I am ready to pilot the shuttleCaptain.~": 1 "The pilot stays with you." 1 "The door is not locked": 1 "The air rushes out & the exit below is sealed.": 1 "Put cartridge in drive 1": 1 "Nothing happens.": 1 "Make sure that your map is"'"accurate.": 1 "Long Way#7" 1 "LOOK","NORTH","SOUTH","EAST","WEST","DOWN","CLIMB","UP","EXAMINE","SEE","TAKE","GET","DROP","OPEN","CLOSE","HELP","PUSH","DIG","BREAK","DRIVE","WEAR","GOT","SAVE GAME","QUIT" 1 "It is very old but it seems to be in working order."'"The air tanks are full.": 1 "If the computer can't understandyou it will suggest a few words to help you."'"It will not tell you every word that it knows as this would"'"spoil the game." 1 "INSTRUCTION" 1 "I did not understand that !": 1 "FLINT","STRAW","BOTTLE","SPADE","CREDIT CARD","BATTERY","PACK OF CARDS","MAGAZINE","SPACESUIT","","BADGE" 1 "ENTER A NUMBER (0 1 "Do you want to save this programon tape or microdrive? (y/n)" 1 "Dig the view up there !": 1 "As soon as you get in the ship it takes off"'"Is the Robot taking you home ?"''"Write down this entry code &"'"find out next month"''t$ 1 "An alarm sounds.": 1 "All the air rushes out.You are killed": 1 "Above your head you see the"'"EARTH.": 1 "A robot pilot appears. It says ~You are not the captain, you"'"are not authorized to be here.~ It leaves.": 1 "A Robot guard appears. It takes every thing that you are"'"carrying and drags you into the detention dome.": 1 ";';" We will pay `10 for published letters or between `20 and `100 if you can send us an original program which we can feature."''" Meanwhile enjoy the rest of the tape....": 1 "9";" "'' 1 "8";"PRESS 1 "6";" ": 1 "42567",hb: 1 "42566",lb: 1 "16/48TITLE" 1 "16/48LOAD1" 1 "14")="T": 1 "14")="D": 1 "13")="g": 1 "12")="s": 1 "11")="g": 1 "10")="0": 1 "''"WELL DONE. The picture will loadbefore the next program." 1 "'"QUIT - This restarts the game." 1 "'"Nicky Burt of Ovingham"'" 1 "'"Jim Sinclair(!) of Dalkeith"'" 1 to read again."; 1 to quit)" 1 to move on." 1 for hard copy)" 1 for featured programs." 1 XOR WITH B 1 WO = WORDS 1 UUUUUUUUUUUUUUUUUUUUUUUUUUUUX- - 1 USEFUL PHRASES 1 TO READ AGAIN"; 1 TO MOVE ON." 1 SUBTRACT B 1 STOP THE TAPE ": 1 START THE TAPE 1 SHIFT RIGHT 1 SHIFT LEFT 1 ROTATE RIGHT 1 ROTATE LEFT 1 PRESS ANY KEY (B back, Q quit) 1 OR WITH B ";#1 1 INSTRUCTIONS 1 INCREMENT 1 ENTER NEW B 1 ENTER NEW A 1 DECREMENT 1 COMPLIMENT 1 COMPARE WITH B 1 COMMANDS " 1 AND WITH B 1 ?8888888888888888888888888888888 1 9 ""advintro#7"" 1 8 ""rev1"" 1 7 ""tutor1.2"" 1 6 ""tutor1.1"" 1 5 ""GZAP"" 1 4 ""YSad"" 1 3 ""edit"" 1 2nd WORD ETC (GO2) 1 2 ""letter"" 1 1983 16/48 Magazine Ltd*S\ 1 SELECT OPERATION (Q quits)" 1 PLAYER ONE PLAYER TWO 1 SYMBOL 1 SHIFT 1 COWBOY SHOOT UP 1 M 1 L 1 CONTROLS 1 $+ )? 1 x m 1 " 1 The object of this game (set inthe wild west) is to shoot your opponent six times. There are other objects on the screen likehouses, cacti ect. all of which can be shot away. 1 Z 1 X 1 A 1 1 1 1 1 1